# perspective
Category: reverse / misc
Prompt: “An artist’s perspective is always unique”
## TL;DR
The binary is a Windows x64 OpenGL/GLFW program that contains a 3D point cloud. Only the right camera viewpoint makes a subset of points line up into a 7-row dot-matrix message (the flag).
## File
- Challenge binary:
../perspective.exe
## Analysis
### 1) Triage
Running strings didn’t reveal a plaintext flag{...}.
Imports/strings showed typical OpenGL/GLFW usage (OPENGL32.dll, window title text, etc.), suggesting the program renders something visually.
### 2) Find the hidden data
Disassembly showed the program copies float arrays from .rdata into GPU buffers:
- positions: float32 triplets
(x,y,z) - colors: float32/bytes for per-point color (not strictly needed)
- an extra/mask float array that was only
0.0or1.0
Filtering to mask == 1.0 leaves the points that actually form the message.
### 3) “Artist’s perspective” trick
If you project the masked points with an orthographic camera and rotate the cloud (yaw ~ 42° / mirrored ~ 222°), the points align into a clean 7-row dot-matrix text.
That’s the intended trick: the information only becomes readable from a specific viewpoint.
## Solve
Open the image file and you can read the dot-matrix after mentally “rectifying” the horizontal stretch.
## Flag
Oops{p3rsp3ct1v3_1s_3v3ryth1ng}
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